Monday, April 20, 2009

Ahhhh...much better

rFactor ships with single cpu support. To unleash all your horses, open the rFactor alias placed in your Home folder/Applications. Rt-click/Ctrl click it, open package contents, and open the Info.plist file. Look for the CrossoverHelper Command field, and double-click the string. Add a space and +fullproc to the end. The last bit should look like this: ...Programs/rFactor/rFactor" +fullproc
This cleans up many graphics issues, and overall gameplay is much smoother.
Boot Campers should also do this by rt-clicking the rFactor icon, clicking Properties, and entering as above to the Target field.

Friday, April 17, 2009

CX 8.0 Beta 1 Tested - we are go

Here's your multi-click, keystroke-laden solution:
rMactor Setup Guide

**EDIT** It appears CX 8 b1 is for CX customers only, and not a 'general-public' beta. The guide still applies to CX 7 Standard and Games versions, albeit with keyboard-only support and inferior performance. When it does public, however... watch out!

CX 8.0 Beta 1

The public beta of Crossover 8.0.0 is out. I have yet to test it, but this should be the first user-friendly way to rMac. I'll be trying it out tonight, and may need to prepare a download with 'helper files' to allow it to start up. I have an instruction manual nearly ready to go.

Thursday, April 9, 2009

A Frenchman, an American and a Canuck walk into a wine tasting

At the same time, three flies land in their wine....
I forget the rest. Found a good trick in a CX support ticket. I knew something looked fishy in the rF Config window - CX was only picking up 1/2 my VRAM. Another string added to the registry, and the problem seems to be gone. Solo night shift tomorrow, conditions will be perfect for geeking out on free WINE.

Monday, April 6, 2009

insects in the wine

I'm still following Crossover development closely, and noting considerable improvement in a relatively short time. I do, however, need to temper my enthusiasm. I'm finding that as I add user-generated content that graphics go pretty wonky at times. When this happens, textures are drawn on the wrong surfaces. This can be fixed by adjusting graphics detail settings in-game, but each track seems to require different settings, which gets frustrating rather quickly.